Asdivine Hearts is an epic tale of retribution, survival, acceptance and love that not only spans time but also distant worlds. With classic role-playing elements like equipment, abilities, and spells, Asdivine Hearts brings a fresh take on the genre with unique mechanics, including the Rubix Cube and a Trust mechanic that ultimately shapes the story being told. Equipment options, while kept to a minimum for ease of use and understand consist of a weapon, a piece of armor and your Rubix Cube. While the weapon and arm do basic stat adjustments like strength, intelligence, and defense; The Rubix Cube is where the game really shines. Reminding me of the Materia System from Final Fantasy VII – The Rubic cube and its associated jewels add extra effects and stats to your character and their attacks. Ranging from simple HP% increases to sleep guards and everything in between. Having a proper set up in each party members Rubix Cube can be the difference between a victory and defeat. One unique element of the Rubix Cube and its jewels is the Tetric like set up needed to activate the jewels, not only are you choosing the jewels to help boost your character but also the right position to get the most out of the cube itself.
Combat in Asdivine Hearts is just as unique, with some games like Final Fantasy and Legends of Dragoon having access to 3 party members, it’s a welcome change seeing all five members on screen during battles. Add the option for various formations with either boost or lower certain stats and the possibilities for customization are through the roof. One drawback to most RPGs with a random encounter mechanic is the eventual grind near the end of the game, where most enemies are equivalent to a kitten on a Kleenex, soft, cuddly and extremely fragile. Asdivine Hearts addresses this in multiple ways, the first is an Auto-Attack feature that lets you speed up the flow of combat to get you through those less than worthy enemies. While this may sound like the perfect answer, your attacks are limited to just that, basic attacks, so some enemies may still prove tricky using the method. The second answer they have brought to the game is enemy Variants, and while on its own it has been done before, the sheer numbers of different types of Variants are what kept the combat intriguing and at some points, heart pounding with me on the edge of my seat. Variants include titans, which have a larger pool of health points and do a lot more damage, to group leaders which add effects to the party, including but not limited to nullifying any physical or magic damage, increasing speed. All of these can make even the simplest of battles one that has to have thought put into it.
The dialogue in Asdivine heart may be its only shortcoming, with a tale that is fairly easy to follow, it’s often filled with dialogue that seems to be out of place, either using language that doesn’t feel authentic to their characters, brushing over rather serious issues like it was just another day in the office. While these do take away from the immersion of the game, it doesn’t make the game, story or characters unrelatable.
Overall, I really enjoyed the presentation of Asdivine Hearts and the many difficulty spikes during the game, added that there are over 90 main quests, multiple side quest lines and over 5 different endings for the game, Asdivine Hearts is a great game for those who want a fresh take on the classic RPG genre.
- Enemy Variants
- Rubix Cube
- Combat Mechanics
- A lot of Retracing Steps