Facepunch Studios Pulls Zombies from Rust


Facepunch Studios, developers of the infamous sandbox title “Rust”, released an update which has annihilated the Zombie horde in a ball of fiery, digital wrath.

Zombies were never supposed to be a permanent guest in the house of Rust and so yesterday they finally did it. They finally killed them all (or removed them depending on how dramatic you wish to be).

The update notes comment “Yep. We did it. We decided we couldn’t hold off any longer. The longer we keep zombies in; the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game”. For now we will be seeing “Red Bears and Wolves”. The notes also say “You hate them. We know. They’re just plugging the gap for now”. This seems like somewhat of a bizarre plan as they are clearly aware there will be tears and fan-boy rage aplenty.

Every cloud has a silver lining, however, and the update does contain some more mob pleasing elements. New animations for players, new melee attacks, a new locked backpack feature and new grass textures are to name a few. Maybe the green-fingered among you can enjoy the grass in peace now the zombies are gone.

Will the removal of zombies create a horde of unhappy gamers? As a game that has a somewhat split personality in terms of pros and cons in basically all aspects of gameplay, can Facepunch Studios really afford to be face-punching the zombie-core among its audience? Is the zombie novelty indeed wearing off? With questions like this “Rust” should definitely be one to watch.



Steven Dalby
Author: Steven Dalby
"Sarcasm is the lowest for of whit". This is a phrase I have always never listened to. Besides from enjoy the odd 16 hour game session I do enjoy other aspects of life. That being a fine cheese, Bane and Skyrim (it's not a game when it takes more hours of your life than your actual life).