In recent years PC gaming enjoys more recognition from Japanese developers. Just a decade ago, in the PS2 era, it was almost impossible to find a newly released JRPG running on Windows. This change came slowly, starting with less known publishers who focused on niche titles like NIS America, XSEED Games and Aksys, but soon after big AAA publishers followed, specifically Square Enix and Namco Bandai.
Yesterday, Namco has announced that a remastered version of the original Dark Souls is planned for release on console, and, you’ve guessed it right, PC. What’s the problem you ask? the game is already available on this platform, but cranky as hell. The controls are confusing, resolution is locked at 720p, 30 FPS cap and don’t get me started on the bugs and glitches the community faced upon launch. To add insult to injury, Namco haven’t fixed these problems, instead glorious PC modders have issued a fix as well as texture pack.
Takeshi Miyazoe, the producer behind the game, have admitted in an interview withPC Gamerthat the game was rushed to release. In his words: “We did know there were PC-specific features like key-mapping and use of the mouse and keyboard, high resolution and higher frame rate, stuff like that, but… It’s not that we ignored it, but it would have taken too much time for us to implement it, test it and get it up to the level people expected. It was more of a publisher (Namco Bandai) decision to say, ‘Guys, don’t worry about this – let’s just get it out and see how this works on PC.”
Now that we have the full context, allow me to represent the severe issue we must not disregard. When releasing a PC version there’s a certain standard every developer should follow. It starts with advanced graphical options, enabling the community to expand the games with mods, implant online communication with the use of Steam/Origin/Battle.net and have it utilizing both the CPU and GPU to the last drop of juice they have.
As none of this things happened it’s shameful that a publishers would ask gamers to pay again for a game
they’ve never got to experience correctly. Even the recent rumors that the Remastered would be discounted for PTD owner was debunked. Meaning that there’s a full 60 USD price tag for mostly the same content.
Furthermore, in my opinion PC games should never be remastered because their original build should include everything from the start. Publisher must understand that releasing a game on PC helps them preserve their arts since you can play them even 30 years later. Therefore all these Remastered should belong to console where backwards compatibility isn’t always applied.
What are your thoughts on this issue? Is Namco right to release Dark Souls Remastered on PC? What can they do to make it right? Let us know under comments.